- 85 Win 59 – The party reaches Lord Elfredo’s lands and are found by his riders. They are escorted to the castle. Lord Elfredo is happy to allow Wilizim to stay while the party heads to Gireford to let Hazam know of his master’s rescue. The party hears of a woman looking for adventurers to help her “recover a treasure” from a set of ruins to the NE.
- 71 Wi – PCs find hall of records in Dwarf outpost with a ghost of a dwarf (The Watcher) and recover record tablets. They escape the outpost!
- 70 Wi – after rest and recovery, PCs return to outpost, eliminate the guards and re-enter to find the hall of records.
- 57 Wi – PCs retreat from outpost and find track to Feltor’s camp! PCs retreat to a small hamlet – Crickton.
- 55 Wi – PCs find the Dwarf outpost, defeating orc/goblin guards and enter within. After some encounters, they rescue Wilizim, the mage who had been leading an expedition to the outpost and was taken prisoner by Feltor! Wilizim is Hazam’s mentor.
- 50 Wi – PCs find a hamlet in forest where people act in strange, unwelcoming ways. They find a strange mine and explore it, but don’t find very much to explain villagers’ behavior.
- 45 Wi – PCs return to Lord Elfredo’s tower to seek a guide to get them to the Dwarf outpost in Obroam’s vision.
- 43 Wi – PCs defeat Chaos creatures and recover Venomfang!
- 40 Wi – PCs talk to the Druid Oli ; he lives 1 hr north of sacred space; Druids must learn their spells and skills by returning. PCs travel and find mound of Venomfang.
- 39 Wi – PCs enter druid sacred space to help Mort become an official Initiate. Mort becomes an Initiate of the 2nd Circle.
- 35 Wi – PCs return to Gireford. They buy supplies, horses.
- Mort befriends a bear family
- 27 Wi – While selling treasure, PCs are robbed by a “Stella” of the crown and valuable gems
- PCs hire Gustav (cleric) from Church of Light, and 2 archer hirelings
- 25 Wi – PCs deliver Houdin to the Marshall; attend funeral
- PCs help village of Varnier’s Field w/bombardier beetle infestation; discover a treasure cache and a strange crown
- PCs travel to Tannia w/Sheriff Stark and Houdin’s body
- PCs discover that a bandit group (The Real Woodstalkers) was wiped out by fire/attack, near the ruined Six Towers
- Adrin leaves Gireford under suspicion of being aligned with Chaos.
- Obroam receives a letter from Jorann, Priestess of Tangadorn (another PC from the Eastern Borders campaign)
- Marshall Selfridge’s forces arrive to garrison Griffon’s Keep
- PCs liberate Griffon’s Keep, drive off Feltor the Black Cleric, who flees back to the Mistress